However since the addition of death explosion damage they usually end up shredded by the constant explosions of station modules blowing up. Otherwise with base game you can siege down stations with an Odysseus E and L Plasma turrets, although nowhere near as effectively as with the DLC battleships.Īt one stage S Blast Mortar fighter fleets were very effective at destroying such stations with minimal losses (usually caused by friendly fire). With Tides of Avarice the Erlking can do something similar due to its large turret range without the need for user input other than manual repositioning. Their turrets lack the range to retaliate and the XL battery destroys all modules in under a second due to how low durability normal station modules are. If you own Cradle of Humanity you can use an Asgard to literally slice their stations in half from 10 km away. The game clearly states ALL turrets but I suspect it might just be medium turrets that are disabled as my Fighters were so effective. I want to know how this is intended to work. My fleet was a bit banged up, but survived - destroyers need repair though. I did eventually blow the station up without any losses, but the Turrets - at least the L-Class - always kept firing. I also did a Repair and Security ships hack, but could not tell if they were effective or not. ![]() I did test the Shield hack and, sure enough, the shields on the stations various modules (protecting Turrets of course) went down, so my Fighters - who of course target hard points - were greatly helped by this. Regardless, that's NOT what the game says. I could clearly see the L-Class Turrets giving my Destroyers a hard time, but my Fighters were doing fine, suggesting this may have been the case. ![]() It was suggested on Discord that perhaps only the M-Class turrets stop shooting - though the game clearly states "Hack to disabled ALL turrets" - and I don't know if that was the case. ![]() All visual cues in the security room suggested that the hack worked, but the turrets started firing regardless. Yep, each of the three times I tried it - I reloaded where I was standing in front of the console - plus I got the ten minute timer start counting down. Just to confirm, did you see your inventory level for the slicer go down by 1 unit? Note: the turrets appear to ALL be active, one of my Destroyers is down to 20% shields less than 30 seconds into the attack.Įdit I just reloaded and I'm not going crazy, the Terminal says: What gives?Īm I missing something here? I never actually hacked a Station's Turrets before - I usually go for either overwhelming force (not there yet) or careful sniping of defences beforehand (not equipped for that currently) - so I'm not really sure what to expect.well, other than the fact the game said the Hack I did would disable the Station's Turrets for ten minutes. Immediately, my ships come under heavy fire from the station, its turrets are all fully active. My fleet is already in position, so I order them to attack. I board the station and HACK the Station's Turrets and it says they'll be offline for 10 minutes, with a counter starting to go down. I want revenge, so I'm targetting the nearest SCA Station. The SCA Pirated my station, ejecting several millions of credits worth of goods into space, which promptly despawned before I could collect it - wish my station's Cargo Drones would do that for me! Anyway.
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